Molekules

"...The world [...] was formed as follows: atoms are moving continually and extremely fast with random and haphazard movements, and when a large number of bodies gather in the same place, they acquire a variety of shapes and sizes..." (Leucippus, Atomism)

The idea of ​​this installation is to explore the abstract sound space created across two face-to-face panels holding multiple speakers: a "sound window", formed by small sound particles (molecules); these points in the space randomly aggregate (and disperse) into more complex sonic bodies in continuos evolution.

Each point forming the soundscape is unique, as every speaker on one panel generates a sound that evolves independently and is then mirrored on a speaker on the other side.
Therefore different interactions develop between the individual sounds, the body as a whole and the existing space, and the audience members, whose perception will vary depending on their position (close / far from the sepakers, inside / outside the structure).
The sound materials come from recordings of water drops on various surfaces, captured with both close condenser mic and contact mic; the sounds are then edited and processed inside a patch that triggers them at random intervals, and which changes pitches within a certain range.
A delay effect with evolving echo time is used to mirror the sound on the opposite panel.

Molekules aims to create a perceptual experience within an existing public space, through this specific sound structure, in an attempt to bring attention on small noises that are usually considered "background" in everyday life.

© 2019 Davide Baldazzi 
Powered by Webnode
Create your website for free! This website was made with Webnode. Create your own for free today! Get started